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Written March, 2002, updated in 2004, major rewrite March-April 2006 (many thanks to my wife for some great ideas for improvement, although the fugue idea will have to wait for a later piece, eek!)
A "Mythed" opportunity has forced a group of weary warriors to break camp early, and continue their march, now under a dark Spring storm. Partway throught the march, they are frozen in their tracks by a hideous discovery, and it takes a great deal of courage for them not to give up, but to pull back together and continue.
Inspired by the Macintosh strategy/warfare game "Myth" by Bungie Software. Beware the double entendre, quite a surprising weapon. I would love any critiques you can offer on structure, harmonies, choice of instruments, eq/levels etc., and of course, overall opinions on if you liked it and how it affected you.
A "Mythed" opportunity has forced a group of weary warriors to break camp early, and continue their march, now under a dark Spring storm. Partway throught the march, they are frozen in their tracks by a hideous discovery, and it takes a great deal of courage for them not to give up, but to pull back together and continue.
Inspired by the Macintosh strategy/warfare game "Myth" by Bungie Software. Beware the double entendre, quite a surprising weapon. I would love any critiques you can offer on structure, harmonies, choice of instruments, eq/levels etc., and of course, overall opinions on if you liked it and how it affected you.
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Macaudion
I can't believe how beautifully this has been crafted and excecuted, Drak - Just stunning - How'd you do that... - Oh yeah, you're a real musician - I still like you, though... This is just wonderful, Mister Flamebower...
Teach me...
Dion